Lesson 1 Thursday 23rd
Convergence
- What is it? See document – Wikipedia article ‘Convergence’
- Give Sony example [see notes below]
- Reminder that it is advisable to have 2 case studies in hand: one console and one other.
- As a class do w/s 10 task 2 and w/s 11 task 1
- Library research for w/s 10 task 1
- In pairs do w/s 5 page 2
- Homework:
- A) do w/s 12 mobile gaming; fill in on the sheet.
- B) do w/s 13 choose a console to research its marketing over time; make special mention of what is happening at the moment and what the future holds in store; hand in as notes.
Lesson 2 Tuesday 28th
MMORPGs
- World of warcraft
- Second life
Lessons 3+ 4 Thursday 30th
- Discussion of spidergram
- Photocopy of case study 3 pp 74-87
- Practice timed essay
Lesson 5 Thursday May 7th
- ????
Sony and Convergence notes
- Computers
- Cameras and camcorders
- TV and Home Entertainment
- MP3 and portable electronics
- Movies
- Music
- Games
Acquisitions
- CBS Records 1987
- Columbia Pictures 1989
- Ericsson 2000
- Aiwa 2002
- Konica Minolta’s Digital Single Lens Reflex Cameras section 2006
- Crackle – video sharing platform 2006
Have also jointly ventured with:
- Michael Jackson
- Toyota
- Samsung
Counterstrike
- See Counterstrike for Kids on YouTube Machinima
- Wikipedia entry
- Steampowered.com
- Arstechnica.com – how ‘Subway’ ads ended up on Counterstrike
- Counterstrike ad used to combat AIDS
- Counterstrike to have advertising in it.